A perspective more like this seemed the more sensible direction as I'm able to fit everything on.
I attempted to create icons which weren't exactly flat, but not 3D either. I thought they looked a bit too childish so, they didn't happen.
Instead I attempted to create grand arcade from a front perspective. This was a lot more successful and ended up being the look I kept with in the next post.
I really liked the idea of using the white to create a detail in the drawings for things such as windows and clouds. This really finished it off.
Fitting in some test copy, Andy warned me there might be quite a bit to each one so I tried to frame the map to have some room around it, as well as for future illustrations,
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